Using custom alpha stencils, happy accidents, multiplying design variations using 3d layers are only part of the covered topics. Part 2 will cover the design process used for the creation of the final sci-fi gun model. * Deforming surfaces using the Transpose Line Part2: * Mastering the Slice Brush and PolishByGroups feature * Quick translation of the silhouette using shadowbox We will create a simple model/basemesh used for the design iterations shown in the second video. In part 1 of this tutorial, we are going to learn about few interesting tools and techniques, that are useful for hard surface modeling inside Zbrush. This is a tutorial for Zbrush prior Zmodeler, but you will see that "sculpting" hard surfaces is easy and you won't require sub-D modeling skills. Description:įor long time Zbrush was used primary for organic sculpting, but (as you already know) this changed with recent versions and modeling hard surfaces in Zbrush is not a "mission impossible" any more, on the contrary it is a breeze. They are not included in the free version. ztl format, as well as the custom alphas (shown in part 2) used during its creation. You can download 720p version of the videos and you will receive additional files like the final model in. However if you like part 1 and part 2 and want to support the creation of part 3 of this series, please use this gumroad page and buy it for 3$. You don't need to buy it in order to watch it. Important: This is a free tutorial and it is available to watch on youtube with English captions.
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